Battles of 4-5 rounds are acceptable in a **few** special cases (generally involving a game-changing tech) but should not be the norm. Taking losses is okay, going for the 1 round smackdown is a time sink. Spending rp on environmental/cryogenics may often be “overspending”. Try to evaluate “how much time will i be using this /how much will i gain before i finish” before committing, be it buildings, ships or rp. *Micro*: everything you do carries an impact. Foundries are very likely to be a waste after phasing out of ark55. Any mine over 90 is probably a waste too. Any usage that is not going towards iron mines should be regarded as a potential waste. Focusing on iron from day 1, you’ll still wait for it and float everything else (including rp) in the end. This is more of an intermediate overview, i assume you are familiar with the basics.ĭisclaimer: if going strictly after “amount of TP” and/or not actively playing, you may benefit more from a different approach (going into gal2 with aop). My best attempt is currently 323y (with a gain of 1.7k tp).Īs we all know, this is by far the longest run - its duration ranging from 700 to 1000+ years, or, as common wisdom says, about a month.ĭuring this time, some cool features are locked out: government, quests, artifacts, raids, TP - many of which are core (and satisfying) mechanics. After conquering Parai last december (and relaxing a bit), i restarted :D to see if the 1st run could be made easier by applying the knowledge gained during my playthrough.
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